Inventory management is a part of most ongoing D&D games. In some games, it is a background element. The Dungeon Master lets the characters take anything. Adventurers are the ultimate packrats. They love stuff, particularly shiny stuff. And when the time comes to sell off goods, characters can dump their packs’ voluminous contents on the [ Read More ]
Archive for the ‘Dark Sun’ Category
Anyone who has played prior editions of Dungeons & Dragons has likely experienced the pleasure and pain of random encounter tables. The idea of the wandering monster is a staple of D&D, harkening back to the earliest days of the game. My experience with random encounters began in third edition, when my Dungeon Master would [ Read More ]
Warning: If you’re a player in my game, don’t read this. I generally steer away from using skill challenges. I don’t find that the framework contributes much to the way I run games. It usually leaves players trying to figure out what’s going on. I use a fairly free-flowing narrative in my games, which isn’t [ Read More ]





